![]() In the end, Pandemonium comes off as an enjoyable little platforming game with some interesting twists and a nice presentation. The different between them is Fergus has the capability to cast spells and uses a cartwheel attack to eliminate his enemies, while Nikki has to jump (as well as double-jump) over obstacles and enemies to get through. You may choose to play through them as either Fergus the jester or Nikki the acrobat. There are 18 stages set in different worlds that range from Forests to mines or ice worlds, each with their own specific hazards and enemies. ![]() This limitation aside, the rest of the game’s elements are great. You have plenty of freedom as a side-scrolling character, being able run, jump and climb up, down and sideways from one end of a level to another (thank goodness there’s no fall damage), but you’re always lead through a linear path from Point A to Point B. Unlike Mario on the N64 or Tomb Raider, you are stuck to a rigid path of movement. The graphics are much smoother than their PlayStation counterpart, and also support a few extra control options within Windows.īut beyond the visuals, the game is very straightforward. It features smooth-scrolling 3D that swoops from one perspective to another with ease. This isn’t a terrible thing since, graphically, Pandemonium is a feast when it runs in Glide mode. Pandemonium, originally released for the PlayStation, is strictly a 2D platformer set in a 3D landscape. Console ports flooded the personal computer courtesy of Sony, Nintendo and Sega.
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